Nothing to do, confusing city, let-down merchants. We got to Baldur's Gate.and boy, was it boring. Then we got a a tower full of traps and got sick of all the spells that basically removed our ability to play the game. After that, we were being screwed over by travelling launching us into unwinnable fights with bandits, getting jumped by hordes of enemies in a dungeon when trying to rest, and getting cheaply poisoned by some particularly nasty spiders. I mean, it was funny when my team mate was being chased around a table by some dude and then I walked into the building, scored a crit, and made him splatter, but that's pretty much it. Not only does it not play like a D&D game (there really needs to be what is basically Tabletop Simulator, which is amazing, but solely dedicated to D&D with all the edition books you could want up to a certain period where Wizards of the Coast really won't care if you have everything that easily accessible), but even if it didn't have the D&D name slapped onto it, it's still suck. I have the enhanced edition on Steam and played a game with another who is into D&D as well and we both despised it. If, however, you are implying that the original two are not some of the most magnificient RPGs of all time, then BOO! Go for the eyes! If you mean that the Baldur's Gate series also includes a bunch of other shit, then I whole-heartedly agree. and orphan talks like a pretentious jerk to sound all mystical and powerful when he's a clock with a stupid high pitched voice after beating p his first form.Īnd Lightning is a horrible, forced character. So in conclusion, the story is written without any semblance of coherent structure, if you want to learn things, there's no useful exposition (no audience proxy anyways for the player to relate to), and you need to read the Wiki to understand or spoil the entire story in some way like I did.Īnd don't forget - the Fal'cie can talk.but the one who gives the heroes their quest decides not to in order to drag out the story even further for no reason. The heroes do it knowing full well that it will destroy the world.Īnd the lore is spread out in text logs you unlock during the course of the hallway. So, it turns out some Pope guy or whatever named Barthandelus wants them to beat up some other vague divine monster called Orphan so the world will die. So, as Spoony points out - "It could range from assassinating the president to covering his car in blueberry waffles" or something along those lines. Instead, it gives them unclear visions of Ragnarok. It's about a group of unlikable anime stereotypes who are chosen by a vague divine creature to fulfill a task. The guys over at Squeenix seem to think so and have explicitly said that you can't tell a good story if the players have too much freedom.oh, and the story is in fact, not good, KrisKnox. I don't need to play FF13 to know that a series of hallways is not how you make an RPG. But I think those only after money would build the games into a franchise and continue to expand the series endlessly. Now maybe I'm wrong and companies are milking things just for the money. They probably just want some extra cash to help fund cyberpunk 2077. One being for mobile devices and another as a board game for computers. The Witcher series covers a book for its plot so now that the trilogy of games is basically finished they have nothing more they can add, but they've built two more games for the series. Like, the companies don't really want to do anything more with the plot of the series, but they want to get some extra money for their next project or something. For instance, Jak & Daxter had a racing game for their fourth game. I think companies will try to milk franchises a bit more after three games, but they might not pump out actual sequels. Maybe that's the cut-off point after two games, you can count on the developer or publisher to keep churning out more and more sequels.
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